翻訳と辞書
Words near each other
・ Super Dome (railcar)
・ Super Don Quix-ote
・ Super Double Dragon
・ Super Doubles Tennis
・ Super Dragon
・ Super Dragon Ball Z
・ Super Dual Auroral Radar Network
・ Super Duck
・ Super Duper
・ Super Duper Alice Cooper
・ Super Duper Love (Are You Diggin' on Me)
・ Super Duper Sumos
・ Super Duper Super Sleuths
・ Super Dvora Mk II-class patrol boat
・ Super Dvora Mk III-class patrol boat
Super DX-Ball
・ Super Dzvezda
・ Super East Collegiate Hockey League
・ Super Eight (baseball)
・ Super Eight (hockey)
・ Super Elastic Bubble Plastic
・ Super Epsa
・ Super Essex Conference
・ Super Euro Party
・ Super Eurobeat
・ Super Eurobeat Presents Ayu-ro Mix
・ Super Eurobeat Presents Ayu-ro Mix 2
・ Super Eurobeat Presents Euro Dream Land
・ Super Eurobeat presents Euro Every Little Thing
・ Super Eurobeat Presents Euro Movement


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Super DX-Ball : ウィキペディア英語版
Super DX-Ball

''Super DX-Ball'' is a PC shareware game by BlitWise Productions, released on November 2004. It is a separate spin-off to the classic brick-buster hit ''DX-Ball'', and is unrelated to previous games in the franchise; ''DX-Ball 2'' and ''Rival Ball'' by Longbow Digital Arts. Among new features since previous games, ''Super DX-Ball'' introduces refined, classic-style graphics (as a tribute to the original game) and a new dimension of bricks with various shapes and sizes (originally inspired from ''Rival Ball Tournament''), adding a unique gameplay experience in a ''Breakout''-style game.
==Gameplay==
As a common concept of ''Breakout'' clone, the objective of the game is to clear all the bricks on the screen in order to advance to the next board. The player controls a paddle at the bottom of the screen by using the mouse or keyboard, keeping one or more balls by deflecting them into a field of bricks on the screen without missing the only ball in play. Some bricks may appear to be solid, take multiple hits to clear, invisible, or explosive. As bricks are being cleared, a random power-up will occasionally released onto the screen. The player may choose to catch these with the paddle, or avoid them depending on the effect whether it is positive, neutral or negative. Negative power-ups usually increases the difficulty, while neutral may vary depending on the situation. The power-ups of ''Super DX-Ball'' are direct clones from previous games, with several minor alterations (e.g. when the player gets a "Fast Ball", the ball now will only speed up slightly instead of accelerating to full speed, and the "Extra Life" were no longer remove the paddle enhancements).
Similar to previous installments, if only one brick remain on the board and taking too long to hit it, the brick will be destroyed by a lightning bolt.
A unique element of the game is when the ball gets stuck between the unbreakable bricks for too long, the ball is automatically powered up and can break any bricks in one hit, unlike in previous games where unbreakable bricks are neutralized when the ball is stuck for a certain amount of time.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super DX-Ball」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.